It seems to me that the way to square the circle is by programming desire and aversion into a more generalized neural network-- then you could mimic the if-then statements of a state machine, within something more complex and chaotic than a mere video game character. Some kind of rewards system.
It seems to me that the way to square the circle is by programming desire and aversion into a more generalized neural network-- then you could mimic the if-then statements of a state machine, within something more complex and chaotic than a mere video game character. Some kind of rewards system.